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This article was prepared with AI assistance based on an analysis of the current Lumina Studio source code, existing Wiki content, and relevant workflows. It has been checked against the current version, but omissions or details that become outdated may remain as the software evolves. If you find an error or have a clearer explanation, example, or suggestion, please leave a comment on this page or propose an edit on GitHub.

Exhaustive Cache Density

A material profile enumerates recipes reachable with the selected materials and layer count, then indexes their predicted colours in a Lab grid. Exhaustive Cache Density controls the grid resolution. A finer grid makes it less likely that similar colours with different recipes collide in the same cell.

Exhaustive cache density settings

Tiers

Available tiers are 64³, 128³, 256³, 512³, 1024³, and 2048³. With Customise exhaustive density disabled, every build uses 64³.

Higher tiers primarily reduce candidate loss caused by grid collisions. They are useful when a material profile needs tighter colour matching. They cannot create physically unreachable colours or correct inaccurate material measurements.

Cache and resource behaviour

The cache is sparse: it stores physically reachable recipes rather than allocating every cell in the full 3D grid. Each resolution creates its own cache file, so selecting a new tier does not overwrite caches from other tiers.

Builds are still governed by safety budgets:

  • small recipe spaces can use exact mode;
  • larger spaces are checked against estimated memory and total recipe counts;
  • a build that exceeds the active budget stops with guidance to reduce material or layer count instead of consuming unbounded resources.

The first build at a new tier therefore takes longer than loading an existing cache. Lookup cost may also increase mildly with density.

This setting belongs to the material-profile solver. A traditional LUT reads its existing colours and recipes and does

not use this grid density.

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